Virtual, Augmented, and Mixed Reality (XR)

Users using XR

Virtual Reality (VR) and Augmented Reality (AR) are cutting-edge fields that revolutionize human perception and interaction with the digital world. Augmented Reality overlays computer-generated information onto the real-world environment, enhancing users’ experiences by providing additional context or interactive elements through devices like smartphones or AR glasses. This technology has applications ranging from gaming and navigation to education and healthcare. On the other hand, Virtual Reality immerses users in entirely computer-generated environments, isolating them from the physical world through specialized headsets. VR is widely utilized in gaming, simulations, and training scenarios, offering users a sense of presence in artificial environments. Both AR and VR share common threads in computer graphics, human perception, and interaction design, requiring expertise from fields like computer science, engineering, psychology, and design. As these technologies continue to advance, they hold significant potential to reshape various industries and transform how individuals engage with digital content and the surrounding world. The newest technologies provide a “hybrid” interface, namely Mixed Reality (MR), which provides a novel term that involves all these interaction methods: Extended Reality (XR). The VisionLab works in the following fields of XR:

  • Natural Interaction
  • Education/Teaching
  • Behaviour Analysis
  • Medical-oriented Aapplications
  • Cultural Heritage
Marco Raoul Marini
Luigi Cinque



– Danilo Avola, Luigi Cinque, Gian Luca Foresti, Marco Raoul Marini: A novel low cybersickness dynamic rotation gain enhancer based on spatial position and orientation in virtual environments. Virtual Real. 27(4): 3191-3209 (2023)

– Manzollino, Roberta, Saverio Giulio Malatesta, Danilo Avola, Luigi Cinque, Antonietta Del Bove, Laura Leopardi, and Marco Raoul Marini. 2023. “Enhancement and Communication of Ancient Human Remains through VR: The Case Study of Sexual Dimorphism in the Human Skull” Heritage 6, no. 5: 4120-4133.

– Danilo Avola, Luigi Cinque, Marco Raoul Marini, Andrea Princic, Valerio Venanzi: Keyrtual: A Lightweight Virtual Musical Keyboard Based on RGB-D and Sensors Fusion. CAIP (2) 2023: 182-191

– Danilo Avola, Luigi Cinque, Gian Luca Foresti, Marco Raoul Marini: An interactive and low-cost full body rehabilitation framework based on 3D immersive serious games. J. Biomed. Informatics 89: 81-100 (2019)

– Danilo Avola, Luigi Cinque, Gian Luca Foresti, Marco Raoul Marini, Daniele Pannone: VRheab: a fully immersive motor rehabilitation system based on recurrent neural network. Multim. Tools Appl. 77(19): 24955-24982 (2018)